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Item Description Hexasim War Games Hexasim Marne 1918 - Friedensturm (VG/NM) (1/2 unpunched)
Manufacturer: Hexasim
Product Line: War Games Hexasim
Type: Boxed Game
Copyright Date: 2007
Product Description:
The game covers two months of fighting on the Marne, from the German offensive on May 27th through to the allied counter-offensive at the end of July.
Game scale
The map, at a scale of 3 km per hex, covers an area from Compiègne to Reims, with Paris - the ultimate objective - in the bottom left-hand corner.
The counters represent the divisions and regiments that took part in the campaign.
The campaign was characterized by short periods of intense fighting during which the front moved far in a few days interspersed between weeks of relative calm. The game\'s time-scale recreates this with 3-day turns and a system which adds 2 additional move-and-fight sequences when an offensive is underway.
Scenarios
The game includes 3 scenarios; Blucher, the Matz, and Friedensturm.
The Matz, June 9th 1918. The Germans launch an offensive towards Compiègne. They are rapidly checked by Mangin\'s 10th army arriving in reinforcement with his numerous tanks. With a small number of counters, this scenario can be played to completion in under 2 hours. It is an ideal introduction to the game-system.
Blucher, May 27th 1918. This scenario covers the initial German offensive. The challenge is tough as the Germans attempt to reach and cross the Marne, 50 km to the south of the original front line on the \"Chemin des Dames\". The allied player will be hard-pressed to repeat the miracle of the Marne.
Friedensturm, July 15th 1918. This scenario covers the area from Soissons to east of Reims. Lasting 3 turns, it recreates the German \"Peace\" offensive and the allied counter-attack 3 days later. Both players will thus be simultaneously attacking and defending in different sectors of the front.
Game system
The game-system is based on traditional wargame principles, but adds-in all the factors specific to fighting in 1918. Both players will have to maneuver their forces while suffering from the same limitations and restrictions as commanders at the time, taking into account the characteristics of World War I battles. The combat resolution system has been the object of particular care.
In Marne 1918 - Friedensturm, each combat is simulated in great detail, integrating a large number of tactical details. Each factor that influenced combat at this level is taken into account; elite troops, stosstruppen, tanks, aircraft, artillery, differing national doctrines, terrain, and fortifications.
A new game concept has also been included: tactical coordination on the battlefield. Will the defender retreat or stand and fight, will he bring up his reserves? Will the attacker exploit his local success with a breakthrough, or will he stay where he is because awaiting further orders? The tactical coordination table will answer all these questions. Players will soon learn that it is these matters that will determine whether a combat is successful or not.
The campaign game
Adding additional rules, the campaign game allows players to simulate the whole of the campaign in the Marne area, from the initial German attack along the Chemin des Dames on May 27th until August 3rd when, the sector having settled down, it became of secondary importance.
The campaign rules add new concepts recreating the specific aspects of the campaign; initiative and offensives, reserves and reinforcements, rail lines, the changes in allied doctrine, and the influence of outside events.
These advanced rules do not make the game more complex, as they are organized in such a way that they can in general be learned as players go along. What\'s more, a large proportion of the additional rules are directly included in the descriptions of the random events.
Game components
• 2 sheets of die-cut counters
• 1 map
• a basic rules booklet (24 pages)
• a campaign rulebook, with the game designer\'s notes and historical commentary (32 pages)
• two basic rules player aid cards
• one victory point track
• 2 tracks for units management
• 2 sheets for random events
• 4 dice
• a box
Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/NM - 1/2 unpunched. Our grading system is listed below for your perusal.
Grading SystemGrading SystemOur Grading System
To ensure a smooth transaction, please review our grading system below as well as the Shipping Information tab before offerding. Be sure to review the exact condition (and any condition notes / incompleteness notes located next to the title and description)before purchase. All pictures are stock photos unless otherwise specified.
SWShrink Wrapped. Still in the original factory shrink wrap, with any condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.
MINTPerfect. Brand new.
NMNear Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board & war games in this condition will show very little to no wear, and are considered to be \"punched\" unless the condition notes \"unpunched.\"
EXExcellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.
VGVery Good. Used. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable.
FAIRVery well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, etc.
POORExtremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.
More Condition Details
- Miniatures come unpainted and unassembled, unless specifically noted. Assembly is required for most miniatures and model kits.
- Boxed Items are listed as \"code/code\" where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. If a book is listed in the same fashion, the first code represents the cover, and the second code the interior. For example a boxed game listed as VG / NM indicates that the outer box is in Very Good Condition, while the contents are in Near Mint Condition.
- A \"+\" (plus) sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A \"-\" (minus) sign indicates the opposite.
- Major defects and/or missing components are noted separately.
- Boardgame Counters are punched, unless noted. Due to the nature of loose counters, if a game is unplayable we will send you the parts or it may be returned for a refund of the purchase price.
- Dice In most cases, boxed games and box sets do not come with dice.
- Cardboard Backing of miniature packs is not graded. If excessively worn, they will be marked as \"card worn.\"
- Flat Trays for SPI games and similar are not graded. If excessively worn, they will be marked as \"tray accept the following forms of payment:
- PayPal
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- In Store Pickup with payment on-site by cash or credit card
Sales Tax
For shipments to Wisconsin addresses, we are required by State lawto collect a 5.5% Sales Tax.
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