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For sale is Kernstown - 1st on March 23, 1862 and 2nd on July 24, 1864published by Revolution Games in 2019.
The game is complete, unplayed and both counter sheets are unpunched.I have tried my best to include quality photos of this item for your inspection and evaluation of condition.
Photos from this sale are of the actual item you will receive. I do not use stock photos in any of my listings.
Item comes from a pet and smoke free home.I offer international shipping through the International Shipping Program. Please look in the shipping section of this sale listing for shipping and customs fees that would apply to your country. Fees may be high so please be aware of these costs prior to your purchase.Shipping available to US domestic addresses that can receiveUPS Ground, Fed Ex Home/Ground or USPS Priority Mail.Free shipping to eligible US addresses. You will receive this game stored in a water resistant cover and placed in a cardboard box which will be padded.
The shipping box measures 13 inches long, 10 inches wide, and 3 inches in height and weighs 2 lbs.Tracking confirmation of delivery and insurance will be provided by the seller (me) to insure a safe delivery.
Free 30 day Returns.Paymentis required upon purchase. I will ship within 1 business day of receipt of payment if notsooner.Please feel free to contact me if you have any questions. Thank you for visiting my sale!Description
Kernstown, 1st on March 23, 1862 and 2nd on July 24, 1864 Revolution Games 2019
On March 23, 1862 and then again on July 24, 1864 the area around Kernstown, Virginia witnessed clashes between Union and Confederate forces.
The Pritchard House and Pritchard\'s Hill were central to both battles as they abutted the Valley Turnpike.
At First Kernstown, Stonewall Jackson erred in taking scouting reports at face value and so he unknowingly attacked a superior Union force.
With Union Commander James Shields laying wounded back in Winchester, Colonel Nathan Kimball ignored Shields\' orders and managed, and mismanaged, the battle his way.
Though Jackson\'s men ran out of ammunition and fled the field, Stonewall\'s only tactical loss became a strategic victory as Union Commanders overestimated the size of Jackson\'s force.
The Union forces could have crushed Jackson, stopped his Valley Campaign before it really got started and perhaps allowed McClellan to end the war in 1862.
On July 24, 1864, Union Commander George Crook ignored his scouting reports and ordered his forces to attack what he thought was a small body of Confederate cavalry and skirmishers.
Generals Jubal Early and especially General John Breckinridge led their forces well and routed Crook\'s men.
Only the failure of the Confederate cavalry to cut the Union retreat routes prevented the annihilation of Crook\'s army. Better Union leadership and troop placement could have made this battle much harder for the Confederates to win.
Kernstown is a game simulating the fighting on March 23, 1862 and July 24, 1864 around Kernstown.
The game is specifically designated to be a playable regimental-scale simulation of these two conflicts and some scenarios can be completed in a long evening.
This is the fourth American Civil Warr game published by Revolution Games which features the \"Blind Swords\" chit-pull system.
This mechanic emphasizes the three \"FOW\'s\" of military conflict: fog-of-war, friction-of-war, and fortunes-of-war.
With each chit pull, players will be challenged to make tough decisions based on their assessment of the situation at that moment.
Components: One 22x34\" map; 2 x 5/8\" counter-sheets (352 counters); Rule booklet; 5 charts/playeraids; Box; 2 dice.
Game Information:Complexity: 6 out of 10.Solitaire Suitability: 6 out of 10.Time Scale: 20 minute turns.Map Scale: 140 yards per hex.Unit Scale: regimental.Players: one to two, best with two.Playing Time: three to ten hours depending on scenario.Map by Rick BarberCounters by Charlie KiblerBox by Mark Mahaffey